Remove Collision Remove Debug Remove Game Engine Remove Platformer
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

But what 3D tools are available for the most popular open-source game engine? In this talk Paweł will tell you about his experiences while developing a 3D game ( Intrepid ), the features he's used, and the problems he's encountered. There are GPU accelerated particles in Godot, but they don't support collisions.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Supporting the project.

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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). C#: Ignore paths with invalid chars in PathWhich ( GH-50918 ). Mono build (C# support + all the above).

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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript).

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Debug on hardware devices. It is also now now possible to debug a game running on an actual devices.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). Crypto: Add HMACContext ( GH-48869 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). C#: Allow debugging exported games ( GH-38115 ).

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