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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 See the list below. What's new.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 What's new.

Beta 99
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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 See the list below. What’s new.

Beta 85
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Physics: Fix collision detection for degenerate capsules ( GH-69657 ). What's new.

Beta 95
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

renderer support ( GH-71848 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix Vulkan validation errors related to enabling extensions ( GH-70429 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ).

Beta 97