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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). iOS: Restore OpenGL ES 3.0

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 81
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions (new in beta 6).

Beta 52
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

More and more 2D games are being made with Godot. But what 3D tools are available for the most popular open-source game engine? In this talk Paweł will tell you about his experiences while developing a 3D game ( Intrepid ), the features he's used, and the problems he's encountered. to have the particles as collectibles).

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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

Buildsystem: Refactor handling of production flag and per-platform LTO defaults ( GH-65745 ). Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ). Physics: Add recovery as collision in move_and_collide / test_move ( GH-65931 ). Rendering: Restore fog in the Vulkan mobile renderer ( GH-65915 ).

Beta 52