Remove Collision Remove Pixel Remove Scripting Remove Sprite
article thumbnail

Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

Tile 52
article thumbnail

Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering).

Debug 52
article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Construct : seems ok, and I think I could've gotten used to the visual block scripting, but overall the pricing and licensing feels weirdly restrictive. and no WASM.)

Sprite 52