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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Find character sprites, environment tiles, UI elements, sound effects, and music tracks, all contributed by artists and musicians within the game development community. Have you ever dreamt of crafting your own epic game?

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[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Add and Write Script Write the corresponding post-processing script to control material parameters, perform multiple graphic processing, and expose relevant properties.

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

To do that we will edit the spaceship sprite by clicking on it in the project window. Then set the pixels per unit to 64 and click apply to update the sprites. We could use a mask to render that rectangle as a circle by using an image of a circle surrounded by transparent pixels and applying it as a mask to our mini map texture.

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GDNative is here!

Mircosoft Game Dev

As some of you might have heard, we were working on a module that lets you use shared libraries as scripts. It is a module for Godot that adds a new "scripting language" to it. I put "scripting language" in quotes because it's not a language. A method in a Native script is just native machine code.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering).

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