Remove Communications Remove Concepts Remove Point and Click Remove Scripting
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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How to Get Big on Instagram as a Board Game Dev

Brand Game Development

Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. The next best thing is to put a link in your bio and tell people to click your bio. Click Submit.

Dev 130
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

This blog post is a step-by-step tutorial that details how to ingest data from games developed in the Unreal game engine using the AWS C++ SDKs with the one-click deployable Game Analytics Pipeline solution as a first step to setting up your own custom game analytics pipeline. Click the Show Policy document drop down. include. //.INSERT

Engine 52
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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

Another option is scheduled scaling, where predefined automation scripts activate at specific times or dates, making adjustments as necessary. The next section details a recently encountered situation that illustrates this concept. Should such situations arise, users can also request an override with a single click.

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

Head on over to the Deconstructor of Fun podcast or click on the episode below! But beyond that point, Clash Mini sank in the charts. This points out that new playable content is consumed faster than in other SC games. This analysis is written by Hadrian Semroud , Javier Barnes and Krishna Israney. No reason to play leagues…).

Content 52