Remove Communications Remove Dev Remove Mechanics Remove Point and Click
article thumbnail

7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. You might need to work with your artist to find a clearer way to communicate important rules.

article thumbnail

On the Benefits and Limitations of Play-Testing with Family

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. You get to play your game with people who understand the points you’re trying to make. Key Takeaways for Game Devs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Make Board Games for a New Audience

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. You might expect me at this point to say “here are 5 ways you know you’re ready to change your audience.” Clear communication builds trust.

article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. Games need to communicate very clearly through metaphor and halfway-read rules.

article thumbnail

Board Game Review: Pandemic

Brand Game Development

Then, coupled with a shot of nostalgia and a vial of communication, this game got the MAP stamp of approval! Lastly, and somewhat tied to the second point, is the changing team members. Preferred Game Mechanics. Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety .

Co-op 130
article thumbnail

How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

I’ve mentioned this before in How to Get Big on Twitter as a Board Game Dev and A Crash Course in Board Game Marketing & Promotion. Know how to describe mechanics that are in your game and see who it appeals to. It’s no use selling a game with “take that” mechanics to him, then, is it? Communities work in the same way.

Games 130
article thumbnail

Cash ‘n Guns: Making a Game Physical

Brand Game Development

You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at.