Remove companies monolith-productions
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Could Sony return to the handheld market? | Opinion

GamesIndustry.biz

The biggest thing missing from this way of conceptualising the companies' strategies, though, isn't their overlapping aspects; it's that Sony doesn't just view each PlayStation as a monolithic console, but rather as the central component in a wider network of products, be they software, services, or hardware. Read more

Console 92
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Jobs Roundup: April 2023 | Tanya DePass joins Monolith Productions as senior writer

GamesIndustry.biz

If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Monolith Productions has hired game developer Tanya DePass as senior writer.

Studios 64
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Creator autonomy takes center stage at GDC

Game Daily

The session features senior game company execs Chandana Ekanayake (Outerloop Games), Jen Oneal (Magic Soup Games), and Robert Anderberg (ControlZee). Monolithic, hierarchical and aggressively patriarchal modes of work are on the way out. She wrote: “It was clear that the company would never prioritize our people the right way.

Agent 52
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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

There has been great progress in the world of business that has turned marketing from an art to a science, but there is still an element of ambiguity that will never be nailed down quite like accounting, product development, quality assurance, finance, or even management. There is no perfect product. Common Marketing Strategies.

Games 130
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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

I’ve been interviewing developers since 2013, talking to dozens of candidates at companies such as King, Foxglove and Yager, writing job specs for various roles, and providing hiring decisions. On a high level, without needing to pick specific products, how would you design it and what paradigms would you follow?"

Studios 104
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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Targeting Attention, Interest, Desire, And Action Product Your Niche Price Process & Logistics Core Concepts of Promotion Outreach Reviews Distribution Kickstarter Advertising. There is no perfect product. Because value is so subjective, what you need to focus on is making the perfect product for a very specific audience.

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Genres are Marketing Terms, and Your Advice is Bad.

The Bottom Feeder

It's a healthy waypoint on the way to a productive process of shaking all old ideas of rules and categories off and doing whatever the hell you want. Humble tinkerers, working on their own in garages or dingy, cheap offices, creating dreams free of huge monolithic business structures. I can't come up with a hard definition of indie.

Indy 90