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How Deep Silver won over thousands of influencers with Dead Island 2

GamesIndustry.biz

This is something that Deep Silver realized and needed to address before its release of Dead Island 2. Jorge Tavera is the Global Influencer Strategy manager at Deep Silver, the AAA publisher within the media company Plaion (formerly Koch Media).

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You do not have to bend to the will of companies which have their own standards and norms. You do not have to run your ideas across a company before talking to others. People will know you by your name and not just as someone with Asmodee, Stronghold, or some other publishing company. There is a silver lining to this.

Games 130
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Transgender Visibility Within The Games Industry

OPM Jobs

Slowly companies started to realise they were ignoring a huge potential audience. This was intended to mirror the way that real life companies use hyper-sexualised marketing tactics to sell products and is not meant to be seen as a good thing. It’s amazing to see so many companies have already taken this on board in a respectful way.

Games 87
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The Producer: The visionary force behind cinematic success

Filmustage

Film producers engage in strategic negotiations with distribution companies to ensure their film reaches the widest possible audience. ? Hollywood producers often embark on their journey by working in various entry-level positions within production companies or studios. Distribution Strategies: Navigating the Film's Journey ?

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How to make a Boom: Michael Bay

Filmustage

Bay then almost immediately began working at " Propaganda Films" production company as a commercial & music videos director. Commercial Michal Bay made for Got Milk "At Cannes, Michael Bay has won the Gold Lion for The Best Beer campaign for Miller Lite, as well as the Silver for "Got Milk".

Film 52
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Supercell is one of the rare companies that doesn’t try to beat the competition; rather, it tries to beat the high score set by its own prior games. Out of all the gaming companies out there, Supercell is one of the few capable of shipping consecutive monster hits. Our short answer is no. Cover image: Talouselämä. #1

Puzzle 52
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Making Lucid with Eric Manahan

Game Dev Unchained

For some, the days of the pandemic were overshadowed by professional tumult, personal introspection, and an urgent need to discover silver linings in a backdrop of uncertainty. That is not a thing they [companies] want. Remote working? They tried pulling us into the office so hard, and I was just like, no.”

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