Remove company infinite-worlds-studios
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Module 4: Designing vs. Programming (Lessons 4-5)

Game Designing

Lesson 4: Sound Engineer  Summary In this video, we’re tuning into the world of sound engineers, the maestros behind all the immersive sounds and epic soundtracks in your favorite games. Lesson 5 Transcript A manager in a video game company is a little bit different than a manager in say, a retail organization.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

This is partly the reason for the layoffs as the companies are rightsizing to the market of today. Mobile continued to search for growth in the post-IDFA world. 2024 will be a lean year for gaming companies Executives, according to Newzoo, are expecting there to be even more releases this year than there were last year.

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Why ad ceative is more important than ever

Deconstructor of Fun

In a privacy-centric world, creative is more important than ever With privacy becoming more important to mobile players and the prevalence of artificial intelligence (AI) in app advertising inventories, the quality of your creatives has never been more important to the success of your games. TWIG #213 THE SEASON FINALE! ? Subscribe here!

Mobile 52
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10 Best Free Space Games To Play in 2020

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . EVE online is a huge MMO with what feels like an almost infinite universe to explore. Read the Full Tutorial ? Star Conflict.

Games 52
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Zynga vs. Supercell - How One Ascended and the Other Declined

Deconstructor of Fun

Supercell in Decline Earlier this month, Ilkka Paananen, Supercell’s CEO talked about key learnings from his company on their 10 year anniversary: 10 Learnings from 10 Years. The lessons are not typical: “hire slowly”, “play the infinite game”, “replace control with trust”, etc. Tencent got screwed investing in them.”

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Long-Term Retention - Why D180 is the New D30

Deconstructor of Fun

Oleg has built his data-driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. The most common metrics gaming companies focus on are Day-1, Day-7, and Day-30 retention rate. This post is written by Oleg Yakubenkov , CEO @ GoPractice.

Data 59
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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

The biggest growth was seen by GameJam and Supersonic Studios , though both entered 2020 with very modest installs compared to the established players. Crazy Labs, Supersonic Studios and Game Jam were the other super stars of 2020. Supersonic Studios’ success is straightforward to explain. Thanks Playrix for the idea!