Remove company modularity
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Pixel Federation goes all-in on AWS with help from Labyrinth Labs

AWS Games

Founded by four game enthusiasts in 2007, the Slovakia-based company specializes in creating mobile free-to-play community-based experiences, determining development priorities based on player feedback. Sometimes companies are reluctant to move to the cloud because it’s hard to compare costs directly.

Pixel 107
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What Makes Unity So Popular for Game Development 

iXie gaming

The versatility and speed of the platform, as well as the company’s matchmakers and relay servers, allow everyone playing Unity’s online games to have an amazing experience.

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Mobile Publishing #4: Super Scale With No Strings Attached

Deconstructor of Fun

In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company's strategy, how do they work with developers and how do they see the future of publishing on mobile. Welcome to the final episode of our Mobile Publisher Series.

Mobile 52
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Available Now: NVIDIA AI Accelerated DGL and PyG Containers for GNNs

Nvidia

It provides a fully modular and configurable workflow that enables fast iteration and experimentation for custom GNN use cases. Customer success stories Here’s how different companies have been using the NVIDIA Accelerated DGL and PyG containers to accelerate their workflows.

AI 52
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Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

How Spyke Games (and other Turkish companies) shine in competitive markets The rise of Turkish companies in saturated market niches is a captivating phenomenon. While I won't dig into the details of what pushed Peak Games to greatness, it is safe to say that many companies inspired by Peak share a commitment to meticulous optimisation.

Tile 65
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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

Optimizing the FTUE is definitely worth it - it is important to invest in a modular and adjustable version. If social is not at the core of your product, it is also a potentially very expensive feature set to even implement a lite social experience, even if all others in the market have it by now. Our first iteration took us almost 1.5

Console 73
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Godot project management 101

Mircosoft Game Dev

So the idea is that I should take over part of those tasks, and push them further: I'll give talks and workshops at universities, meet companies to talk to them about Godot (and sponsorship!), As the project representative, I'll also be travelling a lot in Europe to meet companies, universities and take part in industry events.

Writing 52