Remove Concepts Remove Data Remove Mechanics Remove Terrain
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Means: The data is available, but it’s mostly raw data, and it’s a ton!!  

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M&A Master Class: Chris Petrovic Teaches Acquiring Great Gaming Companies

Deconstructor of Fun

Data Analysis and Documentation: Chris was quick to point out that data takes the front seat when it comes to the work week in an M&A team. In this day and age, it's all about data-driven decision-making, no doubt about it. So, yes, you can bet that the M&A team's calendar is chock-full of data analysis.

Games 52
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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.

Balance 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Items in Rogue may also be cursed and therefore non-removable except via special means, though that is a tangential mechanic tied more to the identification minigame rather than item randomization itself.) Brogue’s trippy colors come from impactful terrain features like water, lava, and gases. Low on treads or armor?

Data 52
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On Backtracking in Roguelikes

Grid Sage Games

Some roguelikes don’t go heavy on realism, in which case backtracking for this reason can be considered a non-issue and solely a decision to be made within the greater mechanical design, though this does mean progress ends up feeling gamier overall. Design Control. Architecture.

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Garrisons 2.0

Grid Sage Games

I could save the data to revisit it later, after adjustments are made. Rampant terrain destruction is awesome, by the way ;). Some concepts: More enemies could show up? So, uh, what’s a flexible mechanic that ties into a bunch of other mechanics already? Sample Garrison content list from Beta 11.

Beta 52