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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). Custom data. As it was quite a requested feature, TileSet now support custom data layers. Each custom data layer can be assigned a type and a name.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Moria’s descendant Angband also included ego items ( over 100 properties), but expanded the concept of randomized items even further by adding the option to activate “Randomly Generated Artifacts,” abbreviated “randarts.” For that value we can just check the reference data, since it doesn’t change anyway.

Data 52
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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Means: The data is available, but it’s mostly raw data, and it’s a ton!!   The idea of a helping instance was indeed present in a very early stage of the concept. The Mechanik II.

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M&A Master Class: Chris Petrovic Teaches Acquiring Great Gaming Companies

Deconstructor of Fun

Data Analysis and Documentation: Chris was quick to point out that data takes the front seat when it comes to the work week in an M&A team. In this day and age, it's all about data-driven decision-making, no doubt about it. So, yes, you can bet that the M&A team's calendar is chock-full of data analysis.

Games 52
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

The answer to this puzzle lies in understanding the following facts: Logic sets information into Physics, but it does not need to retrieve data from it. Neither need to retrieve data. Physics pushes data to Rendering. To make this easier, we came up with the concept of Servers.

Render 52
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Rebalancing Cogmind

Grid Sage Games

This aligns with the concept that although Exiles prototypes are meant to be very good, they’re also usually flawed in some way, such as eventually breaking down, blowing up in your face, or something in between :P. Power source data in Excel, formatted and including updates along with supporting formulas.

Balance 52
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Garrisons 2.0

Grid Sage Games

I could save the data to revisit it later, after adjustments are made. Rampant terrain destruction is awesome, by the way ;). Some concepts: More enemies could show up? Sample Garrison content list from Beta 11. Generating more paths would likely make Garrisons easier in some regards (unnecessary!), If available, that is.

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