Godot Showcase - Human Diaspora developer interview
Mircosoft Game Dev
MARCH 11, 2021
The node architecture with the concept of scene within scenes and the straightforward way of scripting with GDScript sealed the deal for me. Debugging: some errors pop here and there, and it is really hard for me to trace its roots or if it is an engine bug. I am staring at you shader compilation and parenting errors.
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