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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

In May 2023, Japanese video game developer and publisher Capcom completed 44 years as one of the most successful companies in the industry. The company specialized in the manufacturing and distribution of electronic game machines, and by 1981, had changed its name to Sanbi Co. in the early 80s.

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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Eric Seufert explains the concept of content fortresses here. If you’re not one of the 11,000 subscribers of our newsletter, tap here! Missed a previous newsletter? You can find them all here.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Lilith, the developer, probably seeks to introduce Turn-Based CCG-RPG to Gen-Z players through this work. With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Scenic design inspired by vaporwave.

Art 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Gabriel Tanko – Concept and 2D Art. Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Moving from full-on development to showcasing your game is a huge shift. Ovidiu Mantoc – Level Design, 3D Art. Cosmin Coroiu – 3D Art. Carmen Palade – Animation.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. The concepts behind free-to-play have grown to shape the video game space, even those old-school companies that still monetize with an upfront purchase use in-game monetization to drive their revenue growth. source: GameRefinery.

Games 52