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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

The company specialized in the manufacturing and distribution of electronic game machines, and by 1981, had changed its name to Sanbi Co. In 1987 the game was finally ready, and Capcom released its first competitive fighting game: Street Fighter. in the early 80s. But the year of 1987 would change everything for the Japanese company.

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The Hybridcasual Gamble

Deconstructor of Fun

Eric Seufert explains the concept of content fortresses here. In terms of the share between ad revenue and IAPs, he states that Homa’s less-well performing hybridcasual titles generate 15% of their revenue from IAPs, while its top performers like Fight For America can bring in as much as 40%. But is this really a scalable future?

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Is your baby ugly? We took ours out to find out.

Rindoku

Gabriel Tanko – Concept and 2D Art. Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Before we get into the details though, I’d like to start with a round of virtual applause for the real rock stars, the guys and gal of Team Rikodu who made it all possible.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Vaporwave was an online artistic movement started in 2010 that used psychedelic elements in art and electronic music. While the game steps towards the vaporwave future with its concept art, Dislyte also looks back and draws upon ancient mythologies in its character design. Scenic design inspired by vaporwave. Rougelike mode in Dislyte.

Art 52
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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. The concepts behind free-to-play have grown to shape the video game space, even those old-school companies that still monetize with an upfront purchase use in-game monetization to drive their revenue growth. source: GameRefinery.

Games 52