Remove Concepts Remove Fantasy Remove Mechanics Remove Point and Click
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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. You just click on them to challenge, and that’s it. Innovation can come in many different flavors.

Fantasy 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.

Dev 52
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How To Design the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Paths: World of Adia , a fantasy themed tabletop RPG. Paths: Temple of Ukro’Kaah , a fantasy themed dungeon crawling board game.

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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

With over 190+ million users, Dream11 is the world’s largest fantasy sports platform. Their site offers fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, American football & baseball. The next section details a recently encountered situation that illustrates this concept.

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. This article actually has secrets, such as this text.

Fantasy 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Skill curve.

Games 52