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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. So please join my Patreon at the gold tier to access that right now and help us pay for making this awesome game.

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A New Era of Fighting Games

Sirlin

"Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." Which game is it though: Fantasy Strike or Rising Thunder? As great as it is, it isn't literally a fighting game though.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Spellstorm’s Breakthrough Rule

Keith Burgun

With the Kickstarter right around the corner , I’d like to talk about Spellstorm’s breakthrough rule, one that made the game significantly more fun to play, and why that is. But sometime last year, it really became the game that it is now. The story of how BLAST SCORE was marked by the game is long and interesting.

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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Last week I posted a new Raw Game Design podcast episode (for $10+ patrons) where I discuss "reset buttons" in Codex (cards that blow up the board so you can possibly come back from a very bad position). Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.

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