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When we look at FPS games that have a story or a campaign mode, one of the flaws I see is the last boss and making it “feel” like a last boss fight. It always is either make the boss a bullet sponge and take 100 headshots, he dies in a QTE, or the player has so powerful a gun it trivializes the fight. Is this an inherent unsolvable problem with the FPS genre or can you think of FPS games that have come up with interesting, climactic, and “epic” boss fights?

Ask a Game Dev

What you're describing is the dissonance between having a normal human (with all of the common context that carries with it, like "people often die when they are shot at all") as the final boss and the expectation of a final boss fight being a prolonged, memorable, and epic battle that tests the things you've learned so far.

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Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. Yes, yes, we all know what they’re spoofing off of with the title, “The Inner Fight.”

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BAFTA announces 2023 Young Game Designers competition winners

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox BAFTA has unveiled the 2023 winners of its Young Game Designers (YGD) awards. In the ten to 14-year-old category, Max Whistlecraft won the Game Concept award with Polarity, a science-themed title; users can switch the polarities like a magnet to fight bosses.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

Puzzle 254
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A Fighting Game First: Showing Frame Advantage

Sirlin

The concept of who recovers first after a move hits or is blocked is called “frame advantage” in fighting games. The “frame” is the basic unit of time in fighting games, means a still frame of graphics shown every 1/60th of a second. It means that beginners can play the “real game” sooner.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. This is his story.

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A New Era of Fighting Games

Sirlin

"Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." Which game is it though: Fantasy Strike or Rising Thunder? As great as it is, it isn't literally a fighting game though.