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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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Spellstorm’s Breakthrough Rule

Keith Burgun

I had a playtest with a friend of mine one day, and he noted that we have a lot of resources and they are all kind of “similar” We had gold, mana, health, storm shards, and blast tokens, and they all kind of felt the same in how they moved throughout the game. +1 I also think this concept of a breakout rule is important.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There is some bitter truth behind the joking that Monopoly makes families fight. Watch your playtesters’ reactions.

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” Playtest a Ton. Think long and hard about how much you want the game to fight back against the players. With this in mind, let’s talk about how exactly you can make board game rules. I have some guidelines.

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Patreon October Updates

Sirlin

Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Within a couple days, I plan to post a big update to the Codex print-and-play version (for $25+ patrons) that has dozens of balance changes based on the last month of playtesting.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

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