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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. What you create is a representation of a concept, an emotion. So sales are what they are.

Fantasy 154
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation.

Dev 158
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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

is one of the most striking indie games coming out this summer. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. prototype started gaining traction with nominations, awards and people posting YouTube videos.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it. Video games have the ability to transport users to another place and time.

Art 104