Remove Concepts Remove Prototyping Remove Puzzle Remove Writing
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. If I’m happy with this design, I’ll prototype it and test that prototype. I played around with a few ideas and one of them was a simple cube rolling puzzle game.

Dev 104
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. If you are writing a game, just write things as fast as you can and as simple as you can. Let them work the way they like, quick and dirty, but just make sure they write clean APIs to communicate with other programmers.

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Early impressions of Supercell’s Floodrush

Deconstructor of Fun

But before you continue, I’d like to make a disclaimer: As you know, I always try to offer an exhaustive and impartial assessment of the games I write about. The timing of the Floodrush beta is puzzling because playing Squad Busters just before Floodrush remarks the weaknesses in the latter. So here we want to give a quick look at it.

Beta 52
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Royal Match - The New King from Turkey?

Deconstructor of Fun

Especially since the game seeks to dominate the puzzle genre, which is the largest and arguably the most competitive genre in mobile games. Early revenue per download data shows that it outperforms other Classic Match-3 titles and is as strong as full Puzzle & Decorate games, suggesting that players like the direction. It made $5.1

Puzzle 69
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. A dense randomized mini-chess puzzle where everything matters. CONTENT WARNING 1: I mention a suicide from a century ago. L of semen for each one.

Code 52