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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

Build 98
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Since the introduction of the GeForce RTX 20 Series, NVIDIA has paved the way for groundbreaking graphics with novel research on how AI can enhance rendering and improve computer games. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. It is applied to all the static meshes on the objects.

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

This technology included Amazon Elastic Cloud Compute (Amazon EC2) to power compute for game servers and account servers, Amazon ElastiCache which supported a reservation service to hold participants’ seats in the stadium, Amazon Aurora PostgreSQL as a backend for player account data, and more.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Thanks to the Cocos Cyberpunk team, I can finally share this content. Main Content Some problems seem complicated, but as long as you see through the essence of things, they will be easy to solve. The above words may have seemed too abstract, let’s get straight to the point, the main content of this article.

Code 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52