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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Note that you can access this content on demand.) This works today.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. Too many Draw Calls can cause the CPU to assemble a large number of rendering instructions.

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. Finally, we wanted to have a bi-directional interoperation between our tools and third-party digital content creation tools (DCCs).

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Advanced API Performance: Swap Chains

Nvidia

Swap chains are an integral part of how you get rendering data output to a screen. Swap chains are an integral part of how you get rendering data output to a screen. They usually consist of some group of output-ready buffers, each of which can be rendered to one at a time in rotation.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. Even data containing unique specifications for games can be transferred back and forth between various tools without losing data. It is necessary to understand the USD specifications, data structure, API specifications, and so on.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Today, we will take Cocos Runtime as an example and answer the above questions with concrete data. Leveraging its ability to harness native system hardware, it can present richer content and faster responses, making the entire gaming experience as closely good as native games. What are the pain points of H5/Webview?

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Video Series: Getting Started with Universal Scene Description (OpenUSD)

Nvidia

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D. Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D worlds.