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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Eric Seufert explains the concept of content fortresses here. If you’re not one of the 11,000 subscribers of our newsletter, tap here! Missed a previous newsletter? You can find them all here.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. With its stylish theme, Dislyte gives us a striking first impression.

Art 52
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. It is developed by Autodesk as a proprietary format and thus not a great philosophical match for Godot, but given its widespread use, we want to support it nevertheless. Research & development.

Mesh 52
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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. Ten years ago, people would not pay for digital content and overall wanted to own things.

Games 52
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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

And then you have the audiences for the superstar streamers like Ninja and others like PewDiePie that post a lot of content on YouTube. And it’s a great thing for the game industry, because there are all these value added services now that as a game developer allow you to focus on the creativity around your game idea.

Esports 52