Remove Content Remove Development Remove Fighting
article thumbnail

Wreck League: Anatomy of an NFT fighting game

Game Daily

Web3 game developers and publishers are often pretty bad about explaining their products to potential players. nWay’s previous games include overhead view, urban battleground Battlepalooza and head-to-head fighting games Power Rangers: Battle for the Grid, and Power Rangers: Legacy Wars.

article thumbnail

Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. Game developers are more likely than players to say they’ve noticed a rise in toxicity ove(r the past year – 53 percent – compared to 32 percent of players. People who work in games are well aware of the problem.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.

article thumbnail

Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. She’s perfectly content living according to her Orion mores and values.

article thumbnail

How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

article thumbnail

Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? I produced a lot of content and had some success, but it wasn’t all that sustainable.

Dev 104
article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This analogy shows how spaces affect people differently.