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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Before the news cycle had fully absorbed Sony’s announcement that it was letting go of 900 people, Electronic Arts released a similar statement regarding the termination of about 5 percent of its total headcount, approximately 670 jobs. The new crunch time However, layoffs are the new crunch time.

Bug 104
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Top Game Development Sessions at NVIDIA GTC

Nvidia

The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November. The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC , which starts November 8.

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. Hashbyte Studio For Passion and Transparency Hashbyte Studio is a prominent mobile game development company.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

Contribute to cocos/engine-native development by creating an account on GitHub. == Cocos Dashboard error message == Loading custom engine failed! CocosCreator.app/Contents/Resources/app.asar/editor-framework/lib/share/require.js:1:1814) _load (electron/js2c/asar_bundle.js:5:12913) Thank you in advance. 935:32) at Module._load

Engine 52
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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Now it’s an independent studio of 30 developers, animators, storytellers and artists. “We started referencing the India around us rather than the image of it in collective media and that re-training was quite a challenge.”

Pixel 156
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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.