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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. These are some of his fondest childhood memories.

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Game Art Studio: The Future of Game Development?

iXie gaming

Game art studios are organizations specializing in producing digital interactive media. Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. What do Game Art Studios do? Casual Mobile Art. 3D environment.

Art 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

However, the gameplay in Dislyte is nothing new, adopting Lilith’s best practices for CCG-RPG games with validated gameplay, solid meta-features, and gacha-based monetization. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression.

Art 52
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

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Roguelike Elements in Mobile Games in China

Game Refinery

This kind of unwarranted use of the term in-game descriptions and media articles has been rife lately – it seems that pretty much any kind of random element in gameplay is described as “roguelike” nowadays. The beautiful ASCII graphics of the original Rogue game. So what is Rogue, “roguelike” and “roguelite”?