Remove Content Remove Graphics Remove Mesh Remove Render
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Deep Learning Anti-Aliasing mode or DLAA.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. RTXDI makes this possible while rendering in real time.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Thanks to the Cocos Cyberpunk team, I can finally share this content. Main Content Some problems seem complicated, but as long as you see through the essence of things, they will be easy to solve. The above words may have seemed too abstract, let’s get straight to the point, the main content of this article. So how do we do it?

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GLES2 and GDNative, progress report #3

Mircosoft Game Dev

This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates. 2D rendering stabilized. mesh loading. basic mesh drawing. 2D rendering stabilized. Many people helped since to make the renderer work better and on more platforms! Done February 2018. NativeScript 1.1

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