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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 However, revenue from video-based content grew 10% to £4.9bn, driven by subscription services such as Netflix, Disney Plus, and Apple TV. billion, a rise of 2.9% over the year before.

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Epic Games Store woos third party support

Game Daily

In 2022, the retail store front hit 68 million monthly active users and a peak daily active user base of 34 million. ” Of course, as well as its genuinely attractive range of free games, Epic offers better margins to suppliers than Steam – roughly speaking, the retailer charges about 12 percent as opposed to 30 percent. .

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

Marketing a game requires a team of full-time employees to put together the content designed to get attention and garner interest. Retailers get to keep about 20% off the top of any game they sell, or roughly a $12 cut from the $60 price tag. That’s our final tally - about $24 of every $60 retail game sold makes it to the publisher.

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Sony removing purchased Discovery TV shows from PlayStation Store

GamesIndustry.biz

In a legal notice sent to users who have previously bought Discovery content on the PlayStation Store, the company said shows will become unavailable due to licensing issues from December 31.

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Zuckerberg’s AR Quest 3 has a positive vibe

Game Daily

For gamers, the most interesting product is the company’s newest entry into the virtual reality market, in the form of Meta Quest 3, which will be launched in August next year with a retail price of $500 for the 128 GB version, with a pricier 512 GB option also available.

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iXie’s approach to achieving 100% first-submission pass on all platforms 

iXie gaming

Where applicable, strict guidelines are followed regarding explicit content, violence, and language to maintain an appropriate gaming environment for users of all ages. These tools help perform tests more efficiently and help find issues that would otherwise be impossible in a retail environment.

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2024 game spending down 2% is Circana analyst's "most optimistic" outlook

GamesIndustry.biz

There's uncertainty about the content. If things really go sideways, you're looking at a little bit more. There's so much uncertainty when you look at the sales data or look to project this year. There's uncertainty around the hardware. Who the hell's making the games?" Read more

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