Remove Culling Remove Debug Remove Feature Remove Texture
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.

UX 52
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Realistic Lighting in Justice with Mesh Shading

Nvidia

His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh.

Mesh 52
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Godot 4.0 optimization progress report

Mircosoft Game Dev

As most of the rendering features for the upcoming Godot 4.0 Before getting into the GPU side, several optimizations have been done on the CPU side: Culling is now done in a brute-force way which is extremely cache efficient. Everything in the main frame is culled at the same time, objects, light cascades, SDFGI cascades, etc.

Culling 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 91
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52