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The Demo For Our New Game Is Out! Also, Terror!

The Bottom Feeder

Several times a year, Steam has a indie demo festival. You can go over a grab a demo and try a few hours of our next game for free. You can go over a grab a demo and try a few hours of our next game for free. (I’ll If you like a demo in the festival, wishlist it. During a recession, the weak get culled.

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

Because it's a showcase, the vertical slice is an excellent demo to pitch to executives and publishers. What's more likely to happen is that they fund initial prototypes for several new game ideas, then approve the more promising ones and cull the rest. Call of Duty, Pokemon, Madden, etc.).

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer. Cornell box test using baked indirect lighting. Scene by NHodgesVFX. finish line.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

A gift from the Cocos Engine team Even more surprising, the Cocos Engine team has released a 3D TPS game demo called called Cocos Cyberpunk to demonstrate that Cocos Creator 3.7 Static Occlusion Culling The fastest way to render an object is to simply not render it. The team welcomes your feedback and is happy to assist you.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Core: Fixed false positives in the culling system ( GH-37863 ). Check the demo on itch.io , and stay tuned for an upcoming Kickstarter by following development on Twitter and @InfamousRibbit. 2D batching for the GLES2 renderer. Core: Fix dangling Variants ( GH-38119 ).

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Optimize Vegetation Generation

Mnenad

If you just need to batch once or twice during runtime even a high number of objects (in a demo scene he uses 10k mesh objects) the FPS will increase immensely with the code provided by Mr. Dimitrov, but if you do it over and over again I recommend  MeshCombineStudio. This was recorded during the batching process.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

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