Remove Culling Remove Editing Remove Game Engine Remove Mesh
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 81
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime.

Shaders 53
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Multiple fixes to one-way collisions.

Render 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices). Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145