Dev snapshot: Godot 4.0 beta 11
Mircosoft Game Dev
JANUARY 10, 2023
GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).
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