New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision.
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