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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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Final Fantasy 7 Rebirth Review

Keith Burgun

The charm of this game is off the charts and is the main thing that makes me love it. There’s just so many creative, brilliant, fun to look at, surprising situations – the dev team had a ton of fun making a lot of the game. The “story” in this game is really just… very awful, I’m sad to report.

Fantasy 105
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. There's a Portal-like moment where you escape the puzzle. Well, I don't know anything about that.

Indy 52
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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

A really good, polished game that tries something different? My family just finished playing the hit co-op game It Takes Two. I played it with my wife, and our teenager who was on hand to help us out when the game got too hard. It's a very fun game with very unusual writing, and it's extremely and deservedly popular.

Art 52
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

In the first part , I went on about the lack of family in video games and the danger of paying attention to critics. Now I'll talk about the actual game. This is a really fun game. It skips from action to pvp games to puzzles to boss fights with blinding speed. TL;DR: It's really good. It's exhilarating.

Art 52