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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game. At GDC 2023 , NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. has just been released.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). What's new.

Beta 110
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

release, which is already quite feature-packed a mere 3 months after the 3.3 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). And you read correctly, this is 3.4 Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). This beta 4 build provides additional features and fixes to bugs reported against previous builds. The upcoming Godot 3.4

Beta 52