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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. C#: Allow debugging exported games ( GH-38115 ).

Debug 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. The integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Rendering: Unified 2D batching.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

by calling queue_free() ) but is still accessed somewhere else in a script. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. and Godot 3.3. and Godot 3.3. console.log("test").

UX 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates. PRs: #62075 , #62910.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52