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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

Code 52
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

Scripting and Customization: POCO Driver provides a scripting interface that allows advanced users to create customized scripts to automate specific tasks or actions within games. After removing the unwanted folders as mentioned above, place the Unity3D folder in the game project script directory. apk), IOS (.ipa),

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C# progress report: Visual Studio and VSCode

Mircosoft Game Dev

The two extensions support debugging of Godot games. They make it easy to launch and debug games from the IDE without the need to tweak any Godot setting. As of this writing, the two extensions provide 3 debug targets: Launch , Attach and Play in Editor. can't launch Visual Studio when selecting a script.

Studios 52
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Build your game using Lua scripting Lua scripting is essential for making your game interactive. Use scripts to create gameplay mechanics, player interactions, and more. Use the “Script” object to insert scripts into parts or objects. Double-click a script to start writing code.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Add and Write Script Write the corresponding post-processing script to control material parameters, perform multiple graphic processing, and expose relevant properties. The technology is not complicated, but the number of points is more or less limited, and debugging is also troublesome. I tested it with an image.

Render 52
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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.