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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Styleboxes of the same type can be edited together to save you time adjusting their margins and borders. Ring emitter for 3D particles. You can have custom previews from the scenes that make sense for your project.

UX 52
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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. x isometric tiles demo to 4.0: (you are here) Tiles editor progress report #5. TileMap layers.

Tile 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

C# version of the Dodge the Creeps demo running in Firefox. introduced a new graph-based editor to edit shaders visually, reimplemented from the previous version that was included in Godot 2.1. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Improved Inspector sub-resource editing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. OpenXR plugin.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. In-graph editable nodes. And a few others.