article thumbnail

How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Some even engage in Kickstarter campaigns for indie games or support them financially. While game designers often prioritize mechanics, Kickstarter success relies on early visual appeal. Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential.

Indy 104
article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

Farrell and Mackenzie form the two-person indie studio Peaty Turf. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. As long as it works.

Engine 127
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 143
article thumbnail

Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

While the gameplay mechanics reflect the search for historical accuracy, the team of Gorilla Softworks didn’t try to go for realism in the visual presentation. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Instead they settled for stylized graphics. “We

article thumbnail

Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Harvest Island Demo. Harvest Island Demo. With the release of the new trailer, I decided to release the demo version of the game. I wanted the game to be released late December or early January, but I’ve experienced delays and to make up for my lack of promise, I decided to put out a demo. Harvest Island Demo.

Demo 52
article thumbnail

BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.” .

Studios 104
article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time.