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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. A game demo is more than a condensed snapshot of your game. What kind of demo do you need? The most commonly used form is a prologue.

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The 2022 Everfree Demo has Arrived!!

Yotes Games

Come see the demo we spent the past year building from the ground up! ? The New Kickstarter Anniversary Demo is finally available on Itch.io! ? This here is the demo we just debuted at Everfree Northwest showing the brand new overworld and improved battle mechanics for the first time. Download the Demo!

Demo 52
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Harvest Island Demo

Yobob Games

Harvest Island Demo. Feedback from Beta Demo. Opening the closed beta demo was a good choice. Harvest Island Demo. I’ve added a lot more minor additions to make the demo more polished, so you’ll see that once the demo goes live this month, April. Harvest Island Wide Screen!

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. ” The creative process for Chasmal Fear took a different route than their past games Mirror Forge and Alan Sharp, with a focus on establishing gameplay mechanics before delving into the narrative.

Horror 211
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I We are very excited about it”, says Myllys.

Pixel 145
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. Does it improve the mechanics of the game? We judge each feature based on three criteria.

Engine 129
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We Gamecraft is placing a heavy emphasis on the weapon stacking mechanic, which sets it apart from other shooters. The game features a corridor-like mechanic, which they want to fully explore. “We Play the demo of Vampire Hunters now.

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