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[Release post of the official Shader Graph extension]

Cocos

and is developed based on our in-house open-source Graph component from the Web UI library. To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. This means developers are free to use, modify, and distribute this tool.

Shaders 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. After refining our Godot 3.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The main development effort then moved towards our future major version, Godot 4.0 (see experience (especially since we expect at least one year of development before 4.0 Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.

Debug 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52