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What Game Should I Make First?

DameDev.tv

Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to talk about ideas and how to start your first game without following a tutorial and starting from scratch, along with other helpful tips. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. The unit we’ll use to do this is the “game object compare tag”. Want to Make Video Games? Conclusion.

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The Forgotten City (2021) revisited

Radiator Blog

From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. The game plays with this a little: there's a treasure door that opens only during the fail state. (A The Forgotten City (2021).

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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

For example, I might want to set a trap in my game if my player walks onto a certain area of the graph. If a Non Player Character (NPC) or enemy enters into the region, it wouldn’t trigger the trap. Booleans are used a lot in game making because they allow you to create branching logic. Want to Make Video Games?

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Sandbox vs themepark

Raph Koster

Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. And we and other MUD designers were wondering how to get more of this stuff to happen without having to hand-code it all. Enter “simulationism.”

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. This dynamic runs counter to most video game romances, where we generally assume the "good end" = sex end = complete soulmates = rare and complex. see: "CRT Simulation in Super Win the Game" ).

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