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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. But Godot 4.0

Debug 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Repositories: Godot's framework for VCS integration: Dev: [link]. Since Godot is gradually entering the competitive market, dominated by only a handful of fully featured engines, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor. Introduction.