article thumbnail

Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Re-enable per-pixel transparency support on Linux, macOS, and Windows. Core: Implement AStarGrid2D class with jump-point pathfinding ( GH-62717 ). macOS: Handle accelerator and click events of the global menu items separately ( GH-65132 , GH-65242 ). Web: Re-enable Web exporter in non-dev mode ( GH-65464 ).

Alpha 52
article thumbnail

Center for BrainHealth teams up with AWS to grow Charisma program using generative AI and cloud gaming

AWS Games

The program is now at an inflection point. To substantially scale the program over the next few years, the center has teamed up with Amazon Web Services (AWS) to leverage generative AI and pixel streaming technology – the backbone of cloud gaming – to make Charisma easier for others to adopt and use. It was easy to make the switch.

AI 64
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Martial Law by @GroupFixer tells a story about Poland in the communist era, family, and making choices – all with gorgeous pixel art. Manipulate gravity in Spinstar, @PixyDevs 's precision puzzle platformer with great pixel art and music! Mechanic 8230 by Nudiventra is a point and click adventure with a wonderful art direction!

Puzzle 52
article thumbnail

Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

It tricks the eye into believing that there are rooms modeled behind the windows, but ceilings, floors and walls are actually created on the fly by a special custom pixel shader. Are you tired of 2D pixel art platformers? Escoria is a Libre framework for the creation of point-and-click adventure games with MIT-Licenced Godot Engine.

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Porting existing 3.2

Debug 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). beta 6 and RC 1.

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Android: Implement per-pixel transparency ( GH-51935 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). RC 2 and RC 3.

Mesh 52