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Godot Rendering Priorities: January 2024

Mircosoft Game Dev

brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features

Render 97
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Dev snapshot: Godot 4.2 dev 3

Mircosoft Game Dev

This third dev snapshot features a lot of improvements to C# and rendering. One month into the release cycle for Godot 4.2, things are well under way.

Dev 72
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Godot 4.1 Rendering Priorities

Mircosoft Game Dev

the rendering team will be focusing on performance, stability, and usability.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Rendering: Implement basic ASTC support ( GH-65376 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

renderer support ( GH-71848 ). Rendering: Fix Vulkan validation errors related to enabling extensions ( GH-70429 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Use proper space for forward GI reflections ( GH-71694 ). iOS: Restore OpenGL ES 3.0

Beta 97
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: OpenGL: Add support for FORMAT_{ETC2,DXT5}_RA_AS_RG ( GH-71248 ). See the list below. specifically.

Beta 110