Godot Rendering Priorities: January 2024
Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
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Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Mircosoft Game Dev
AUGUST 11, 2023
This third dev snapshot features a lot of improvements to C# and rendering. One month into the release cycle for Godot 4.2, things are well under way.
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Mircosoft Game Dev
APRIL 18, 2023
the rendering team will be focusing on performance, stability, and usability.
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Rendering: Implement basic ASTC support ( GH-65376 ).
Mircosoft Game Dev
JANUARY 25, 2023
renderer support ( GH-71848 ). Rendering: Fix Vulkan validation errors related to enabling extensions ( GH-70429 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Use proper space for forward GI reflections ( GH-71694 ). iOS: Restore OpenGL ES 3.0
Mircosoft Game Dev
DECEMBER 9, 2022
Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).
Mircosoft Game Dev
JANUARY 13, 2023
As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: OpenGL: Add support for FORMAT_{ETC2,DXT5}_RA_AS_RG ( GH-71248 ). See the list below. specifically.
Mircosoft Game Dev
DECEMBER 19, 2022
Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.
Mircosoft Game Dev
JANUARY 27, 2023
Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. Rendering: Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ).
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
Mircosoft Game Dev
JANUARY 10, 2023
Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Rendering: Cleanup and improve sky render ( GH-70253 ). Rendering: Ignore depth draw optimization when using depth draw alpha prepass ( GH-70884 ). Requires.NET SDK 6.0
Ask a Game Dev
NOVEMBER 1, 2023
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
Mircosoft Game Dev
JANUARY 20, 2023
Rendering: Remove SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ).
Mircosoft Game Dev
NOVEMBER 23, 2022
Rendering: Fix Variable Rate Shading issues ( GH-68710 ). Rendering: Finish implementing Canvas Background mode ( GH-68805 ). Rendering: Fix drawing of 2D skeletons in the RD renderer ( GH-68863 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Rendering: Implement basic ASTC support ( GH-65376 ).
Mircosoft Game Dev
JANUARY 13, 2023
As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: OpenGL: Add support for FORMAT_{ETC2,DXT5}_RA_AS_RG ( GH-71248 ). See the list below. specifically.
Mircosoft Game Dev
DECEMBER 1, 2022
Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET XR: Add partial support for Pico 4 ( GH-68023 ).
Mircosoft Game Dev
DECEMBER 19, 2022
Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.
Mircosoft Game Dev
JANUARY 10, 2023
Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Rendering: Cleanup and improve sky render ( GH-70253 ). Rendering: Ignore depth draw optimization when using depth draw alpha prepass ( GH-70884 ). Requires.NET SDK 6.0
Mircosoft Game Dev
AUGUST 9, 2023
The Godot rendering team continues to focus on stability, performance and usability
Ask a Game Dev
MARCH 21, 2024
The best optimization is often not to render anything at all. If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We do this by not rendering models that the player can't see (e.g. and also by not rendering the parts of the model that the player can't see (e.g.
Ask a Game Dev
APRIL 3, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Since they were just auto-looping background characters and not often looked at, most players didn't notice a difference but it saved a lot on the animation calculation overall.
Mircosoft Game Dev
SEPTEMBER 7, 2022
Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer. Implement physical light units in Vulkan renderers. Rendering: Implement MSAA for 2D with Vulkan ( GH-63003 ). Rendering: Implement physical light units in Vulkan renderers ( GH-63751 ).
Mircosoft Game Dev
JULY 28, 2022
Rendering: Add Variable Rate Shading support ( GH-60901 ). Rendering: Force regenerating shader cache when updating Godot ( GH-62848 ). Rendering: Use full size mipmaps for reflections when in high-quality mode ( GH-62362 ). Rendering: Vulkan: Fix DirectionalLight2D and PointLight2D shadows not rendering correctly ( GH-63057 ).
Digital Ephemera
JUNE 19, 2022
Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: No more passage rendering.
Cocos
JANUARY 24, 2023
hi dev team, i’m confused, why hidden nodes considering as Drawcalls, how it works? in black area there is a Listview with items, and it’s considering as 300 drawcalls (CC 2.4.6) there is another picture, 50 items in list with same sprites which in autoatlas but still more 100 drawcalls, where is Batching?
Mircosoft Game Dev
SEPTEMBER 13, 2022
Rendering: Ensure sibling SubViewports are renderer from top to bottom ( GH-65579 ). Rendering: Properly scale SSR reflection based on metallic value for dielectric materials ( GH-65594 ). Rendering: Fix MSAA initialization in clustered forward renderer ( GH-65676 ). Physics: Implement Area[2D/3D].has_overlapping_[bodies/areas]
Ask a Game Dev
APRIL 12, 2024
Once upon a time, back when all cutscenes were pre-rendered FMV, it was tremendously expensive to make changes because making any small change required re-rendering the entire video which was enormously expensive. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Mircosoft Game Dev
NOVEMBER 4, 2022
Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Rendering: Fix drawing of 2D primitives in OpenGL3 renderer ( GH-67416 ). XR: Add multiview to the OpenGL3 driver ( GH-65334 ).
Mircosoft Game Dev
SEPTEMBER 29, 2022
David Snopek ( dsnopek ) got WebXR minimally working again ( GH-64514 ) using the WebGL 2 renderer implemented by Clay John ( clayjohn ). Rendering: Split rendering driver project setting into rendering_method and rendering/*/driver ( GH-65541 ). Rendering: Fix/restore BackBufferCopy ( GH-65794 ).
Unity Blog
MARCH 31, 2023
What did devs ask about during GDC 2023? Catch this roundup for a list of the most noteworthy topics – and related resources – from the ground floor, including rendering hair, maximizing multiplayer, and more.
Ask a Game Dev
APRIL 8, 2024
Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time. The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle.
Mircosoft Game Dev
MARCH 8, 2022
macOS: Disable window redraw during resize, when rendering in the separate thread ( GH-58738 ). Rendering: Use Filament specular model and parametrization ( GH-51716 ). Rendering: Use properly use non-perceptual roughness when filtering radiance ( GH-58418 ). Rendering: Fix shader compilation error with anisotropy ( GH-58419 ).
Mircosoft Game Dev
MARCH 1, 2021
I quickly felt at home and I started focusing on 3D editor and rendering contributions. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. A bit about me.
That One Game Dev
FEBRUARY 2, 2024
This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen. appeared first on That One Game Dev. The post My Course on Vulkan is out!
Mircosoft Game Dev
JULY 1, 2022
Rendering: Add support for soft shadows to the GPU lightmapper ( GH-62054 ). Rendering: Use the Static global illumination mode in GeometryInstance3D by default ( GH-60935 ). Rendering: Fix usage of FSR 1.0 ( GH-62475 ). Rendering: Assorted fixes to the implementation of Vulkan RenderingDevice ( GH-55954 ).
Mircosoft Game Dev
DECEMBER 9, 2022
Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).
Mircosoft Game Dev
JUNE 15, 2022
is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Rendering: Initial TAA (Temporal Anti-Aliasing) implementation ( GH-61319 ). We're getting in 2-digit territory, both because 4.0
Mircosoft Game Dev
JUNE 2, 2022
Rendering: Lots of progress on OpenGL3 with initial 3D support. Rendering: Fix normal and tangent blending in blend shapes ( GH-61217 ). Rendering: Use IGN instead of white noise for sky dithering ( GH-60641 ). GUI: Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit ( GH-55441 ).
Game Analytics
FEBRUARY 14, 2023
And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It You’re rendering everything twice You have two screens you’re working with. Double the screens, double the render. It does take much longer to build a great VR game. So it’s demanding on the graphics card.
Game Errors
JULY 11, 2023
As with any other multiplayer game, MW2 is not immune to annoying error codes like dev error 6036, which prevents players from continuing the game. This guide will give you concrete tips to fix dev error 6036 in MW2. Although this may limit the gaming experience, it will at least render the game playable.
Mircosoft Game Dev
APRIL 6, 2022
Rendering: Add color pass flags to Forward Clustered renderer ( GH-59205 ). Rendering: Ongoing refactoring work ( GH-59385 ). ( The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). GH-59807 ). XR: Add action map editor for OpenXR ( GH-59513 ).
Mircosoft Game Dev
MARCH 24, 2022
Rendering: Add multiview support to the clustered forward renderer ( GH-49092 ). Rendering: Add sky cover texture for ProceduralSkyMaterial ( GH-58018 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript).
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