Tue.Feb 14, 2023

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Activision Blizzard planning to end full remote work

Game Developer

Update : A spokesperson for Activision Blizzard confirmed employees would have to return to the office for three days per week starting in April.

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Avatar: A splash hit for awards season

Unity Blog

Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.

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Report: China considering further restrictions for young players

Game Developer

With only three hours to play on weekends and holidays, how else could China's government restrict game time for young players?

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Making string marshaling safe for the CoreCLR garbage collector

Unity Blog

Unity Engineering Manager for.NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.

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ArenaNet is rethinking how it supports Guild Wars 2 after over a decade

Game Developer

The studio is ditching large expansions in favor of smaller, more frequent updates.

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The potential and perils of generative AI

GamesIndustry.biz

From AI-generated art to ChatGPT's worryingly coherent output, generative AI has been propelled into the limelight over the past two months – but its role in game development still remains unclear. For those who have missed the recent conversations, generative AI is a tool that can be used to create something from a written prompt. Ask ChatGPT to write a short summary of something and it will do so.

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[Fixed] Dragon’s Dogma: Dark Arisen Crashing & Other Issues

Game Errors

Dragon’s Dogma: Dark Arisen was released on Steam and by now the game received a lot of good reviews. However, you can suddenly get Dragon’s Dogma Dark Arisen crashing on PC according to other players. Dark Arisen is a huge open-world game in which players start an epic adventure with three AI companions called Pawns. As we said, there are a few issues with the game that makes it hard to play due to errors such as fatal error failed to open the file on Dragon’s Dogma.

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Atomic Heart composer Mick Gordon donates salary to support Ukraine

Game Developer

Composer Mick Gordon puts his full support behind the people of Ukraine and called for an end to Russia's war against the country.

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PS5 sales jump 200% across Europe last month | European Monthly Charts

GamesIndustry.biz

12.1 million games were sold across Europe last month, a drop of 19% over the same period the year before. This is based on GSD market data, which tracks all physical game sales across major European countries, plus digital game sales from most major AAA publisher. Full details at the bottom of the article. The biggest reason for the decline is due to Pokémon Legends: Arceus, which was a big hit last January.

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Postmortem: Bitesize city-builder, The Block

Game Developer

How one developer created a publishable game in four weeks.

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Release candidate: Godot 4.0 RC 2

Mircosoft Game Dev

Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!

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Overwatch 2 feels the love with Loverwatch dating sim

Game Developer

Can love bloom as we fail to get to the payload?

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Guide to Robotic Process Automation [RPA] Testing Solutions

Rocket Brush Studio

RPA or robotic process automation plays a crucial role in modern businesses by automating repetitive and time-consuming tasks. RPA software uses artificial intelligence and machine learning algorithms to simulate human actions and perform tasks that were previously completed by human workers. This technology has the potential to significantly improve efficiency, accuracy, and cost-effectiveness for businesses in a variety of industries.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

VR is all about immersion. It’s about allowing players to lose themselves in more than just a game, but a new world. You have to build VR experiences the right way to make this happen. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. “For VR, you want to make the player feel like they’re actually in the world you’ve created.

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How I Transitioned my Career Into the Game Dev Industry in my Mid-30s

DameDev.tv

Do you remember when you were a kid and adults asked you what you wanted to become when you grew up? I certainly remember - I always had the same answer. I told people I wanted to become a video game developer. But I was a kid of the early '90s and when I told adults my dreams, it was often met with scoff and hesitation. "Well, you'll probably have to move to Japan and work for Nintendo." "Video-game developer jobs are rare." Yes, back then the video game industry was f

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China games trade body calls for more restrictions on minors playing video games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The semi-official trade body for China's games industry has said there should be more restrictions on the time and money spent on video games by young people. The China Audio-Video and Digital Publishing Association held a two-day conference in Guangzhou on Monday, where secretary general Ao Ran said the industry should "further improve the level of protection and bolster [current] measures" based on what has been accom

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Huge Unreal Engine Old West Asset Giveaway

Game From Scratch

GameFromScratch.com Huge Unreal Engine Old West Asset Giveaway Earlier this month when Epic Games announced this months free assets, there was no addition to the permanently free collection. Whenever this has happened in the past there was another release of free assets later that month, and February 2023 has proven no exception! The Unreal Engine Old West giveaway … Huge Unreal Engine Old West Asset Giveaway Read More The post Huge Unreal Engine Old West Asset Giveaway appeared first on G

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How to Fix Battlefield 1 DirectX Crash Error [Nvidia, AMD]

Game Errors

Battlefield 1 was released worldwide on 21 October and it received very positive reviews from critics and was seen as an improvement over previous installments with most praise given to its World War I theme and visuals. The bad part is that the game has a small issue that persists and the developers haven’t made any improvements to fix it. Battlefield 1 DirectX Function Error Crash is the issue that stops a lot of people from playing the game.

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Activision Blizzard mandates partial return to office

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Activision Blizzard is mandating a partial return to the office. As reported by VGC , the return was first made public by purportedly unhappy employees posting anonymously about the change in policy.

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Making string marshaling safe for the CoreCLR garbage collector

Unity Blog

Unity Engineering Manager for.NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.

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Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers

AWS Games

Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. This new Fortnite server region will bring low latency gameplay to more players in the central United States and Mexico. The NA-Central server region will join the two other AWS-powered Fortnite server regions in North America, NA-East and NA-West.

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Avatar: A splash hit for awards season

Unity Blog

Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.

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Texture flushed when coming back from background

Cocos

ebouchard: ails for 1% when they exit the game for a while and sound like there out cache or something Texture packer has a get upset if you go over 2048x 2048 size so I wonder if its phone needing resource when they go background. What happens if you do a cocos2dx ->retain(); thought that was meant to stop the flushing? dose it report “Texture flushed” because in Cocos2d-x is not an error message, but rather a notification that the graphics hardware has run out of memory.

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Epic files appeal in India to push for third-party app stores on Google Play

GamesIndustry.biz

Epic Games claimed that Google isn't complying with the Competition Commission of India's decision to authorise third-party stores on Google Play. According to Reuters , Epic filed an appeal in an Indian court on February 9, saying that it's been "exploring launching" its store on Google Play in India but has been "adversely affected" by Google not complying with the CCI's directive.

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Texture flushed when coming back from background

Cocos

I use same thing but I call createWithSpriteFrameName(); /** Add you SpriteSheet Name Here **/ SpriteFrameCache::getInstance()->addSpriteFramesWithFile("SpriteSheet01.plist"); //Create sprite auto sprite = Sprite::createWithSpriteFrameName(“mySpriteName.png”); addChild( sprite, 1); are you loading a few SpriteSheets at the same time rather then one big one ?

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Sims 4 Graphics Card Error: Proper ways to Fix It

Game Errors

Are you getting the Sims 4 graphics card error that is preventing you from playing this game? If yes, don’t worry. You can easily solve this problem. Even if you have a good graphics card, Sims 4 may still show the video card-related error. It is a very strange problem users have been encountering. When this problem occurs, gamers usually see the following message: Unable to Start.

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Texture flushed when coming back from background

Cocos

I don’t think createWithSpriteFrameName or initWithSpriteFrameName changes anything. Just 2 different ways to initialize the sprites I do load multiple big sprite sheet textures (like 4-5 between 1024x1024 and 2048x2048). This is working fine for 99% of the people and only fails for 1% when they exit the game for a while and come back.

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Playfab Environment Mismatch Error on Minecraft: How to Fix

Game Errors

Minecraft is a sandbox video game where players can build, explore, and create in a block-based 3D world. The game is known for its unique, blocky graphics and has become one of the best-selling video games of all time, with over 200 million copies sold across all platforms. However, the fun of this game has been frustrated by Playfab Environment Mismatch Error that appears in Minecraft when players try to open Minecraft Marketplace.

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Some ttf fonts are not rendered and not loaded

Cocos

Hi, you can use this URL to check and modify your font file. Open the URL Import the font via “Import” Open the panel through Settings → F ont Info option, and make a change to the Font Family, Full Name and Unique Sub Family to a name that does not contain numbers.

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Battlefield 2042 DirectX Error: How to fix

Game Errors

Battlefield 2042 DirectX error has been bugging a group of gamers. If you are one of the unluckiest ones, this article is for you. Here, you will get all the required solutions along with helpful information. Usually, this error appears within a short time after launching this game. As a result, you can’t play this next-generation FPS game at all.

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Property attribute visible shows Error in function

Cocos

I have a property where I use getter and setter I used to do this for any variable, and I get an error. It is working, but I want to know the reason for the error.

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Levelling Up – Neonhive’s Jane Johnston

Game Development News

Jane Johnston, chief operating officer at Neonhive, tells us about the logistics of managing a team when every day is different

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Coloring of billboard is white?

Cocos

Hello muxiandong, Unfortunately that did not work: These are the camera properties I have applied

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Q&A: Stefano Petrullo from Renaissance on PR challenges in the year ahead

Game Development News

Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals?

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