Sat.Feb 18, 2023 - Fri.Feb 24, 2023

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A crash course in designing clothes in games

GamesIndustry.biz

Every outfit tells a story. Characters aren't just defined by their facial features or physique, a lot of who someone is and what they're about comes from their style and environment. I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. My role has been primarily in environments and character, and I'm working to bring authenticity to every area of the game – including fashion.

Games 94
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How proactive voice moderation can solve gaming's toxicity crisis

Game Developer

Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time.

Games 168
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Data Analytics

GameDev.Net

Data analytics helps you to make sense of the past and to predict future trends and behaviors; rather than basing your decisions and strategies on guesswork, you’re making informed choices based on what the data is telling you. Armed with the insights drawn from the data, businesses and organizations are able to develop a much deeper understanding of their audience, their industry, and their company as a whole—and, as a result, are much better equipped to make decisions and plan ahead.

Data 130
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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. You thought you were alone in your appreciation of tie-dye or pop-its? Think again. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. AppMagic investigates the rise and fall, successes and failures of these specific types of games.

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Game-Wisdom’s Best of 2022 For Beat-em-Ups

Game Wisdom

Game-Wisdom’s Best of 2022 For Beat-em-Ups Josh Bycer josh@game-wisdom.com Surprisingly, while there weren’t a lot of deck builders compared to previous years, we had quite a decent variety of beat-em-up games for 2022. And here are my top picks for the genre. #3 Young Souls Young Souls was one … The post Game-Wisdom’s Best of 2022 For Beat-em-Ups appeared first on Game Wisdom.

Games 52
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Nintendo confirms it won't be at E3 2023

Game Developer

The reborn E3 won't have Nintendo in its lineup when it returns in June.

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More Trending

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Looking for a publisher at an event “Be open to everyone”

PreMortem.Games

Now the pandemic is done and dusted (in most parts of the world anyway) the world opens up again for international industry events and person-to-person deal making. What do development studios need to do to secure a deal with a publisher or investor? Klaas van der Stroom , Business Developer at Representing Games : “If you really want to build relationships go to the smaller events.

Games 52
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Release candidate: Godot 4.0 RC 5

Mircosoft Game Dev

Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.

Build 94
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How Skala surprised its own creator with its scale-shifting mechanics

Game Developer

Skala allows players to change the size and shape of the world and everything in it, asking them to solve puzzles by stretching and growing things.

Mechanics 163
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Issue with DirectWrite text layouts on some fonts

GameDev.Net

Hello! I'm working in my own DirectX11.1 engine. Text rendering used to be done via Direct2D and DirectWrite. As rendering text that way is pretty slow I buffered results to small canvases and only updated them when the strings changed.

Render 130
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New tool dramatically improves compiling times for Unity

PreMortem.Games

Top image: Pavel Danilyuk – Pexels You can call it a live compiling tool for Unity. Hot Reload lets coders skip Unity compile times for real-time updates while changing code. A feature Unreal devs are accustomed to, but has been a bottleneck for Unity development for years. Hot Reload works pretty much as you’d expect Unity’s default ‘hot reload’ functionality to work, but with significantly faster compiling and no domain reload so variables stay intact.

Dev 85
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What forces cause game dev to crunch harder than most other forms of software development?

Ask a Game Dev

When I started writing, I had one answer to this question. The more I thought about it, however, the more I realized that I don’t think think we actually do crunch harder than other forms of software development. Sure, we work a ton of hours during crunch time - I’ve got too many battle scars of my own to ever deny that. But I think that you’re taking too narrow a view of “form of software development” and should instead consider “maturity of product”.

Dev 52
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Live service games may be the superhero genre's unbeatable enemy

Game Developer

Next to VFX, online games may be the one area where superheroes one area keeping tripping on their capes.

Games 280
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Game Dev Digest Issue #177 - Art, AI and More

GameDev.Net

This article was originally published on GameDevDigest.

Dev 130
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Improving and expanding use cases: Physics changes in Unity 2022.2

Unity Blog

Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.

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The February issue of MCV/DEVELOP is online now! Inside: Liquid Swords, Digital Extremes on Wayfinder, Jagex, Vengeful Guardian: Moonrider and more!

Game Development News

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Designing world-spanning & momentum-based platforming in Sylvie Lime

Game Developer

Sylvie Lime is a platformer that asks you to play around with momentum, movement, and some wild abilities to get across its deadly hazards. And sometimes you're a lime.

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Developer Log #77

GameDev.Net

Howdy Folks! A huge thanks for all the great feedback, bug reports and support. As a solo developer it’s always a challenge to balance everything that needs to be done to create and finish a game. Mercury Fallen has been an amazing adventure and I’m super excited to be looking towards the final version of the game. There are just two more major content updates until the final release.

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Improving job system performance scaling in 2022.2 – part 1: Background and API

Unity Blog

In this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead users had with Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. For part one, get to know some of the background on this parallelism and job systems.

Engine 83
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Nominations are open for the 2023 MCV/DEVELOP Awards!

Game Development News

Let us know who is most deserving of an MCV/DEVELOP Award in this 25th anniversary year of celebrating the art and business of UK game development.

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Blossom explores childhood memories with a pop-up book controller

Game Developer

Blossom is an exploration of childhood and labels through five life stages, all told through an interactive pop-up book controller.

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Mercury Fallen

GameDev.Net

Manage a group of intrepid colonists as they attempt to survive on an alien world. Automated machine construction was sent ahead to create the underground Mercury Facility, but something has gone wrong. Your colonists awake to find the facility in ruin. Expand the colony, grow crops, build structures, recover technologies and discover lost secrets to ensure the survival of your new home away from home.

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How to run a marketability test for your game

Unity Blog

Marketability testing lets you know with more certainty if your game will scale. Learn more about the what, why, and how of testing – and discover how Unity LevelPlay can help.

Games 82
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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4. These factors include improvements in graphics, lighting, physics, animation, and scalability.

Engine 52
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Report: Call of Duty's 2023 game is a Modern Warfare II extension

Game Developer

Not Modern Warfare III , more like Modern Warfare II.5.

Games 342
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Weird triangle facet blend error when redering transparent material using weighted blended OIT method

GameDev.Net

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Q&A: Dean Barrett from Bastion on PR challenges in the year ahead

Game Development News

Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals?

Media 52
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Release candidate: Godot 4.0 RC 4

Mircosoft Game Dev

As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.

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Exploring the evolving Japanese indie game scene

Game Developer

Japanese developers, and the organizations supporting them, on Japan's slow but growing indie scene.

Indy 308
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Canadarm

GameDev.Net

Canadarm received a lot of media coverage when it was deployed on ISS. What makes it so special? Is it the fact that it crawls on the outer surface of the ISS to any location is needed?

Media 130
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Improving and expanding use cases: Physics changes in Unity 2022.2

Unity Blog

Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.

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Best Free 3D Graphics Applications for GameDev in 2023

Game From Scratch

GameFromScratch.com Best Free 3D Graphics Applications for GameDev in 2023 The following is a quick round-up of freely available applications for 3D game development available in 2023. This includes modelling, sculpting, texturing and animating applications. If we have featured the application in the past, there will be a link to the right of it in the list below.

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Elden Ring and God of War Ragnarok sweep the 2023 DICE Awards

Game Developer

Two of a kind.

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RTS devlog #10: Following paths

GameDev.Net

In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path smoothing and spreading. An example of such a path, using the debug visualization of yellow squares for nodes joined by blue lines, is shown below.

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