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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was released in 1997, Quake II. Why did you choose Quake II as the subject for NVIDIA RTX’s first demonstration of path tracing? We didn’t choose Quake II , it chose us.

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Fast Square Root – Quake III

That One Game Dev

Learn how to write a fast square root function based on the engine used for Quake III. The post Fast Square Root – Quake III appeared first on That One Game Dev. The square root is usually a very slow operation.

Writing 52
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How virtual production student Ewald found his Haven at CG Spectrum

CG Spectrum

I started teaching myself Unreal Engine via YouTube and Epic’s website. Ewald's world building project in Unreal Engine, as part of the 9-month Real-time 3D & Virtual Production Course. The making of Haven — Ewald’s cinematic in Unreal Engine. I found this little robot on Epic’s Unreal Engine Marketplace that I loved!

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Free Chapters From the Upcoming Ray Tracing Gems II Every Week in July

Nvidia

Substantial tuning and optimization are required for these effects to run in real time without artifacts, and this process is simplified when the real-time rendering engine can progressively generate a “known-correct” reference image to compare against.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

They were experimenting with pixel streaming in Epic Games’ Unreal Engine and using AWS for Games services to support that pipeline. Devine, in particular, understands the pitfalls of going big with an internet game on day one, having worked on massive gaming industry releases such as id Software’s “Quake III Arena.” “Our

Studios 52
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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

And spent the previous decade at Activision, where he led the Global Brand Management of memorable titles like Guitar Hero , DJ Hero , and the gone-but-not-forgotten Enemy Territory: Quake Wars. She previously was Technical Lead at League of Legends and a Software Engineer at several expansions of World of Warcraft , among others.

Studios 52